![]() We strongly recommend you stop using this browser until this problem is corrected. The latest version of the Opera browser sends multiple invalid requests to our servers for every page you visit.The most common causes of this issue are: ![]() I'm assuming if a person is flush with ammo and has at least one or two health packs, that's when the game begins spamming those 100 credit drops - because there really isn't anything else you need at that moment.Your IP address has been temporarily blocked due to a large number of HTTP requests. If you're depleted of ammo or only have a few rounds left, you'll find that the game will give you just enough ammo to get by the next encounter or two. I healed myself and suddenly I was no longer getting health pickups from enemies. I killed the two necromorphs and stomped their corpses, and both of them gave me one small health pack each - which was exactly what I needed in that moment. I had no health items on me and I got slashed by a necromorph, dropping my health to about halfway. If you have a decent amount of ammo and health items in your inventory, then the game gives little to no ammo/health when searching lockers and stomping dead enemies.Ī perfect example of this dynamic difficulty is something I experienced last night. It gives more or less resources based upon your need. ![]() As others have said, the game has a dynamic difficulty like the Resident Evil 2 remake.
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